Tuesday 1 March 2016

Being Human Statement Of Intent

STAEMENT OF INTENT

BTEC LEVEL 3 / 4 FOUNDATION DIPLOMA (ART & DESIGN)

STUDENT NAME: CALLUM SHUTT

CENTRE NAME: NORTH NOTTS COLLEGE

PATHWAY SPECIALISM: GRAPHIC DESIGN

WORKING TITLE OR THEME: What Makes Us Human? / Being Human

SECTION 1 – Your Final Major Project (guide 150 words)

What makes us human? The theme for this project is ‘Being Human’ however I am not going to look at our symbolic behaviour, language and culture which is very popular for people to research into. However, I’m going to focus my research more into our scientific breakdown of the human body. Exploring the different organ systems, skeletal structure and the different periodic elements that are found within the human body. For my final major project will design an infographic poster collection of the different elements within the human body, to present this I will then design a perspective installation that will come together when viewed at a specific angle to present what makes us human. From my Being Human project, I want to inform people about the human body using the poster collection, to inform the views about what makes us Human.

SECTION 2 – Influences, Research, Sources and Ideas (guide 150 words)

During the exploratory and pathway stage of the course I have developed new techniques and my knowledge of artists has expanded massively throughout. During this project I am going to research into the renaissance art composition to develop my understanding of the beauty, balance and harmony in art and design achieve beauty, balance and harmony in art and design. This will help improve the quality of my designs for this project and within future projects. I will be looking at Zoer who was involved in the designing of the Lacoste perception advert and being influenced by the vector based designs by Aaron James Draplin and Brenden Goodcuff, to develop my design processes using Illustrator. Throughout this project I will research into perspective installations for my Final FMP.

SECTION 3 – Techniques, Processes and Timescale (guide 150 words)

Throughout the project I will be using a wide range of the Adobe Creative Cloud software’s (Adobe Photoshop and Adobe Illustrator) will be used to create the projects artwork of vector based images and to add effects to the images to ensure that the poster collection will stand out and encourage people to find out more. Using the software’s will allow me to produce work of a high standard effectively, within my timescale for the project. For the perspective I will be using ranges of materials that I haven’t had much experience using. As a result, I will then be more experienced using the materials saving me time when it comes to my Final FMP.

SECTION 4 – Method of Evaluation (guide 100 words)

To ensure that my project work and research is kept to a high standard and meeting my timescale I will be continuously reflecting on my work in my reflective practice book.  This will allow me to look back on the choices I have made throughout this project. During the project I will also have my peers to look at my work will give me an outsider’s perspective, suggesting possible improvements and to make sure my work is still on track. I think this will be the most effective way to evaluate my work, as I have found peers feedback to be very useful whilst working on a project for a long duration because they can see thing that I would have missed.

APPENDIX

Artist’s of Interest

·       Albert Exergian
·       Aaron James Draplin
·       Zoer
·       Jack Hurly­­­
·       Rene Megrette
·       Brenden Goodcuff

References

·       http://www.exergian.com
·       http://abduzeedo.com/clean-geometric-poster-design-albert-exergian
·       www.draplin.com
·       http://www.brendengoodcuff.com/
·       ‘Computer Arts’ Magazine
·       Youtube www.youtube.com

Timeline

Week 1 – Using the research that I have gathered I will evaluate, the research and start to generate my initial designs ideas to start my project developing in the correct direction. Continuously throughout this project I will extent my research when required to develop my knowledge and skills. Within this project I will be researching into being human, developing knowledge about the elements within the human body and the different perspective installations that have been used in TV adverts and indents and renaissance art.

Week 2 – Continue My design ideas, related to my research. After looking at the electron structure of the different elements of the human body I will then look at where the different elements found and what other uses the have outside of the human body.

Week 3 – Finalise my research and look into renaissance art composition. Start using layout pad to develop my initial ideas for the poster collection going into detail about each section working out different formats to present the information about what makes us human.

Week 4 – Develop my design ideas using the creative Cloud software’s and gain feedback from my peers for my initial ideas after I have presented them using Adobe Photoshop and Adobe Illustrator.  Evaluate in reflective practice my work from the feedback from my peers.

Week 5 – Referencing my artist of interest I will start to finalise my designs for the being human poster collection and come up with a suitable order and layout for the poster collection.

Week 6 – Print out my final ideas on to A4 to look how well the colours work effectively together and make sufficient changes if needed, to ensure that the poster collection informs the viewer and will have the biggest impact, catching the viewers attention.


Week 7 – Finales the Poster collection, and then print out to the scale of A3, for the posters to then be presented in an installation, that presents to the viewer what makes us Human. At the end of the project I will evaluate my final installation and record the feedback I get from the viewers of my installation.

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